How the technology works

How the technology works

HADO makes use of modern augmented reality technologies, allowing video graphics to be projected onto an actual space.

The server

A router, which connects to a server in Japan, is used to join the headsets to the game.

Mapping the game onto the court

Inside our red, blue, and monster battle banner are sensors, which are used as reference points. A camera referred to as an eye (our go pro) connects to HADO software on a computer which recognises the sensors in the banner, and, with manual calibration, maps out the game onto the court.

Headset and handset

Both the headset and handset have iphones with a corresponding HADO app, and both apps interact with eachother. The headset iphone is connected to the router, and it's app interacts with the eye camera software to map the position of the player on the court, and where they are looking (which is through the rear camera of the iphone).


The handset iphone connects to the headset iphone through bluetooth, and it's app detects motions the wearer performs based of orientation of the top of the iphone. Whilst in pre-game, the handset iphone app acts as an interface for the player to enter their parameters, but is also used to re-focus the headset device (map the position of the headset iphone accurately). When a player shoots or shields in game, the action is performed using the wrist iphone, which tells the headset, which tells the game server, and the game server projects the action onto the court.

How the game is viewed

The software on the computer which projects and overlays the game onto the court is connected to a screen visible for spectators via standard HMDI technology. The players see the game through the iphone in their headset, as the app also overlays the video game onto the players view - which is through the iphone camera on the back.

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